![]() Now look towards the 'U' shaped rockįormation, which can be found to your right slightly (see screenshot 2). (See screenshot 1).Īs soon as you're on top ok, turn left towards the rock wall itself. ![]() This ledgeĬan be found to your left when you reach the edge right in front of the pool of lava. To get through the first step is to find the ledge that we're going to stand on then jump from. There'll be no spiderballing through this room for you! This normally requires the use of the Spiderball, but seeing as we're sequence breaking, In order to reach Geothermal Core (which houses the Plasma Beam), it's much quicker to go through the Twinįires Tunnel. That link can be found directly below the Twin Fires Tunnel Right after they get past the Twin Fires Tunnel. Please note, that NTSC players can skip right to the tricks needed to get the Plasma Beam in Geothermal Core Grapple in the US Players Choice version of MP! Please note that it's NOT possible to get Plasma before In the order that you will come across them. Tricks must be used if you are to aquire the Plasma Beam right after the Ice Beam, and these will be listed Next, however, the route to it isn't easy (even less so if you're using the PAL version of MP). Retro Studios, but that doesn't mean to say that they don't love SCU.Īs soon as you have the Ice Beam and the Space Jump Boots, it's very possible to aquire the Plasma Beam This site is not affiliated with Nintendo or Metroid, Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, Metroid 2, Super Metroid, Metroid Fusion,Īll other copyrighted materials belong to their respectful owners. Proceed to Transport .uk - Metroid Prime Plasma Beam Early Metroid : Zero Mission : Metroid Prime : MP2: Echoes : Metroid 2 : Super Metroid : Metroid Fusion : MP: Hunters : MP: Pinballįan Games : Fan Fiction : Fan Art : Credits : Downloads : Forum : SCU Shop : About SCU : Links : Contact Me Since you're probably coming from the Geothermal Core, we're going to start from the nearest transport, which takes you to Transport to Magmoor Caverns South. There are a few Chozo Artifacts here which you might as well get as long as you're here, and we'll mention them on the way but details will be in the Chozo Artifacts page. So it's time to take final tour of Phendrana which will cover nearly all of the area. It turns out that the Plasma Beam is the perfect weapon for dealing with ice, and since Phendrana Drifts has plenty of ice it's hiding many treasures that can be collected now. There is a red door to get out, and the Plasma Beam opens these as well as Blue doors. So try it out on something like a Sheegoth to truly appreciate what you've got now. This is the most powerful Beam Weapon in the game, something that won't be entirely obvious because you can already one-shot many enemies. This floor of this room is mostly lava, so pick your way carefully to the central island and pick up the Plasma Beam. When you've circled the room you land on a ledge with a door, so go through. Drop bombs to clear the Plated Parasites when needed, but other than that you just have to use the skills you've learned up to now and going into detail won't be much help. It looks like all that's left to do here is to activate a Morph Ball slot here, but when you do some machines at the tops of the pillars lift the ceiling and reveal a huge Spider Ball maze which circles the room. Now jump to the upper half of the second platform. Jump from there to a third platform (the one with the Grapple Point under it), then activate the spinner and follow the Spider Ball track to the upper half. When you get to the second platform, activate the Spinner and jump to the upper half of the first platform. You'll be making the rounds of platforms here and if you miss a Spinner you'll get stuck somewhere further on. There is another platform nearby, but before going there use the Spinner on the platform you're on to raise the upper half. If you have trouble, go two rooms away and come back to return the platforms to their original positions. Note, getting this the first time is fairly easy, but later when the position of the platforms has changed you may find it more difficult. Swing to another circular platform across the room. Scale the ledges near the door, then locate a Grapple Point under a large circular platform attached to a pillar in the middle of the room. Return to the Geothermal Core, and get to the entrance from South Core Tunnel. Aside from Chozo Artifacts, you've gotten nearly everything there is to get outside the mines, and we'll be wrapping up what's left here. This is the final beam weapon and, other than the corresponding Missile Combo, the final upgrade before facing the boss of Phazon Mines.
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